Just another refugee from myDDO that might whine and moan about the game and such...

Tuesday, November 12, 2013

U20 - Surprises!

I know how much we B**** about how the developers nerf stuff when they install a new update to our favorite online games.  I also know that we can't get into one of the adventures that we paid for with MotU with the House Deneith purchase (Spies in the House).

Noting that: when I updated, I read that the things that were particularly tweeky with me were actually fixed.  1) Wytorimabor, my main character, now doesn't lose his hp when switching weapons with his shield on. 2) His stalwart defensive stance and defensive sweep enhancements show a real icon, instead of the (quite comical) "do not use" icons that had been there since the installation of the new enhancement system.  3) Slipperyfish, my rogue on Argonessen, doesn't have to reapply the envenomed weapons enhancement each and every time he goes into an adventure.  That was particularly making me grumpy, as I would have to work that much harder if I forgot... 4) They fixed the nerf-ed enhancement problems with drow and their racial enhancements deleting every time they adjusted their epic destinies.  5) I can now LR my 1 iconic hero that I created before update 19, so he can receive the proper feats associated with the LoB.

These are the 4 5 that I have seen/read that they have fixed.  Now if they actually made things worse, I have not seen it.  I can wait for them to reopen the nerf-ed adventure.  There is a lot for me to do anyway, I can wait, as long as they don't take too long with it.  Hopefully they can fix more things than they break in the future and upcoming "hot fixes" and such.  At least my list of things that bug me has gone down, instead of up after an update.

Also, I have received my Raid Boxes as was promised.  I am sorry if anyone reading this has had a bad experience with this new cookie.

What things should they fix next?  Which are most important?  Besides, of course, reopening the nerf-ed quest... go ahead be the first to tell me.

--- GMT

Sunday, June 2, 2013

A long time in coming...

Today, I finally got the Devout status on Wytorimabor.  I know that this might not seem like much for some of you, but for me, having been about 13 favor from that point for about 6 months it is a relief to finally have it.  I only need to achieve the Yugoloth, PDK, and Harpers favor to be able to pick up all of the goodies that are available to characters that is available.  I am currently sitting at 3287 favor of the possible 4763 (ish) that is available.

 I don't know if I will ever make much more than this, unless the stars align and I am able to get the last piece of the sigil for Necro 4, and hop into a few epic elite raid groups, and I am able to muster up a few groups to possibly do the original GH raid on Elite and possibly get into the new raid...  Like I said, I need the stars to align...

Well, that is all for me as an update.  With school ending this next week, I will be able to play more, so maybe, just maybe, those stars will align and more will be able to be done.  Be well and safe, those that actually read this and enjoy your week!


Saturday, May 4, 2013

Quote of the Week

"Don't worry when you are not recognized, but strive to be worthy of recognition."

--Abe Lincoln

Sunday, April 14, 2013

The way of the Dodo

Good bye to the myddo lottery.  You were fun as you provided me with my first heart of wood, a bunch of Cannith crafting materials, and quite a few different (and mostly useless) potions.  I did believe, at first, that it was a bunch of BS, but I eventually won some festival coins, and then a bunch of other things came in to boot... But yes, it is leaving us tomorrow after the scheduled maintenance on Monday...

loved ya!


Friday, April 12, 2013

Slipperyfish Scallopini - Drow Elf Rogue Mechanic

Now, I know I didn't make this build, nor am I taking ANY credit for any of it, but this is the template that I am using for Slipperyfish.  I am just reposting it here, as it came from the forums, and we won't have the forums for much longer, I think...  If you know who, or are the original creator of this build, please give me a holler, and I will credit you.  Have a great day!


Concept: Focus on traps, locks, and sneak, relying on repeating crossbows for damage
Original path's flaws: Con too low, no Toughness, feats not suited to usage of repeating crossbows
Main fixes: Gave more HPs and better damage output with crossbows

AlignmentChaotic NeutralChaotic GoodNeutralNeutral GoodLawful NeutralLawful Good

Stats and Race (28/32 pt):

Ability increase every 4 levels: All in Dex.

Skills (except Human and Drow): At all levels, keep maxed out Search, Disable Device, UMD, Open Locks, Spot, Balance, Diplomacy, Hide and Move Silently. Split your remaining points equally between Jump and Tumble.
Skills (Human and Drow): Same, but you should be able to max out both Jump and Tumble instead of splitting points between them.

Feats (by level), except Human: Toughness (1), Rapid Reload (3), Point Blank Shot (6), Precise Shot (9), Improved Evasion (10), Improved Critical: Ranged (12), Skill Mastery (13), Improved Precise Shot (15), Slippery Mind (16), Rapid Shot (18), Defensive Roll (19)
Feats (by level), Human: Toughness (1), Rapid Reload (1), Point Blank Shot (3), Rapid Shot (6), Precise Shot (9), Improved Evasion (10), Improved Critical: Ranged (12), Skill Mastery (13), Improved Precise Shot (15), Slippery Mind (16), Skill Focus: Use Magical Device (18), Defensive Roll (19)
Special note: The feat progresion for all races was modified on 2011/04/21 when the build was converted to ranged instead of melee. If you started this build prior to this date, you can find the old feat progression to follow in this post.

For more information about picking enhancements please read this post.Enhancements (Rogue): Cheat Death (capstone), Dexterity II, Disable Device III, Fire Trap Lore I, Haste Boost III, Improved Trap Sense II, Mechanic II, Open Lock III, Search II, Skill Boost III, Sneak Attack Accuracy II, Sneak Attack Training II, Spot I
Enhancements (Drow): Dexterity I, Enchantment Resistance I, Keen Eyes I, Perception I, Racial Toughness II
Enhancements (Dwarf): Constitution I, Racial Toughness II, Spell Defense II
Enhancements (Elf): Dexterity I, Enchantment Resistance I, Keen Eyes I, Perception I, Racial Toughness II
Enhancements (Halfling): Cunning II, Dexterity I, Guile II, Hero's Companion I, Luck (Reflex) I, Racial Toughness II
Enhancements (Human): Adaptability Dexterity I, Greater Adaptability Intelligence I, Improved Recovery I, Racial Toughness II
Enhancements (Warforged): Constitution I, Healer's Friend II, Racial Toughness II

Soloability by level:

No hireling..1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
With hireling: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

- You only gain proficiency with light repeaters at Level 6 (with the Mechanic I enhancement), which means that from L1 to 5 it is best to use a rapier (possibly with a shield that has zero Armor Check Penalty like a Light Mithral Shield). You may also use a regular crossbow, but your damage output will be significantly lower than with a rapier in hand.
- In order to make these early levels easier (especially if soloing), you may pick either Weapon Finesse (to boost your to-hit with a rapier) or Exotic Weapon Proficiency: Light Repeating Crossbow (to start using repeaters early) as your L3 feat. Once you reach L6 you can respec out this feat. Another option is to get proficiency in Heavy Repeaters and drop it only at L12, in order to be able to use both kinds of repeaters from L3 to L11.
- Once you get Mechanic I at L6, start wearing items that boost your Intelligence: your Int modifier is added to the damage you deal with crossbows.
- Use Diplomacy to politely ask your opponents to attack someone else. This will let you land sneak attacks more reliably.
- You do not have to sneak to land sneak attacks. Read this page for more information on sneak attacks (in particular, on ranged attacks you need to be close enough to your target).
- If you ever get to the point (around L16) where you start running the Shroud raid regularly, consider crafting a Radiance heavy repeater. It is a great weapon for such a build.
- Ultimately you would want to reach 39 UMD to be able to reliably use Heal scrolls. This can be achieved for instance from 23 (base skill at L20) + 1 (Skill Mastery) + 3 (16 Cha with +6 item and +2 Cha tome) + 4 (Greater Heroism) + 2 (Head of Good Fortune) + 6 (exceptional bonus from Shroud raid item), which are reasonable items to obtain if you get all the way to level 20. In the meantime, accept you may fail some checks and rely on your skill boost to make it less likely.
- As a Mechanic, you are the best at making traps, which you can do starting at L4. Read more about trapmaking here.

- I would like to thank Brennie and ReaperAlexEU for coming up with similar builds much faster than I did.
- It is possible to take the Mechanic enhancements as a melee build, for an example (now outdated though) see here.
- The last Rogue specialty feat at L19 can be changed e.g. for another Skill Mastery (+1 to all skills). From the information I could find on Opportunist and Crippling Strike, those would not work on ranged attacks and are thus not suited to this build (but I would appreciate if someone could confirm this information).
- The L18 feat on a Human can be replaced e.g. by Weapon Focus: Ranged (if you find your to-hit is not high enough), or Weapon Finesse (if you find you need to melee sometimes).
- Although overall the Bluff skill is currently not worth investing into, it may be improved some day. And if you are planning to solo a lot, it can be somewhat useful to land more sneak attacks. To get Bluff, split some points between Balance, Jump and Tumble (instead of just Jump and Tumble) so that you can max out Bluff. Among Balance, Jump and Tumble, Balance is the most important, while you can stop investing in Jump and Tumble once you are comfortable with respectively how high you can jump, and from how high you can fall without taking too much damage. Note that a 40 Jump skill (with buffs) is the maximum you need, and at L18 you can obtain a Jump clicky that gives you +30 to it.

Color code: best to worst = greenyelloworangered

Monday, April 8, 2013

My DDO weekend... Yay!

I finished "The High Road" with Wytorimabor, as he is the only character I have that can get there.  I find that the new named end rewards are  BtC on Equip.  I really like this, as I have a few friends that do not have all of the updates to the game, and my groups awesome healer type doesn't have access to the series.  I didn't find anything that I could really use, but I did see that the Epic version of Forgotten Light was up for the taking.  So, I pick that and send it off to the awesome healer.  I hope that the rest of the updates are just the same way, as I like to help the others in my group.  I might just get a list of gear that the others in my group need, so that I can not only farm for me, but the others as well.  I don't see the need to sell something on the AH or SE for some exorbitant price, as I will find the plat on my own, or just sell it at its cost, and allow you all to bid up to what you would like to pay for it.

I also got a +3 Dexterity Tome from another of my guild-mates!  Apparently all of his characters either didn't need it, or he just was willing to part with it.  He asked me what I would offer him, I said 200k plat, and he said "Sold, American".  He later said that he would have given it to me free, but I said I would still pay him for it.  They are very hard to come by, and I know that he took a hit on giving it to me at such a small price, as the current AH opening bid it 450k, and there isn't one on the SE at the moment...

I know that this is just rambling, but I have had a long day (the first work day in a week), and words are not coming out in coherent sentences.  Maybe I will be more coherent later, and able to put down something better...

Tuesday, April 2, 2013

an update and a blast...

...from the not so immediate past.

Well, for me, at least.  I ran a PUG with 2 of my guild-mates and we actually wiped!  Apparently Lord of Blades will do that to groups on epic Hard.  Wytorimabor was running tank, but couldn't hold agro without dying.  We came to the part after you kill the puppies, and when the Quori trash came, we couldn't hold it together any longer...both cleric types died, and then the rogue that was throwing resurrections / raise deads also died...  it ended a total mess.  We also had some stupid bitching, moaning, and griping going on in the chat which was also something I haven't seen/heard in a LONG while. 

The last time I was in a party that wiped was on maybe my 4th or 5th ever Shroud run, where we thought that we could run it on elite and also wiped at the second coming of Harry.  I think that was before Christmas, and my job...  I just thought that I should say something about what I have actually done lately.


 Wyt is working on flagging for the new raid in GH and Black Abbot.  Also he hasn't worked out all of the High Road series of quests, and has only solo'd the first in the series so far.  I also still haven't ran the Amrath (sp?) series yet, but a good friend of mine gave me the pieces I was missing for my boots of anchoring, so I can build them when I need to.  I am also one piece (# III) away on my Sigil so I can be flagged for the Black Abbot raid.  Since last year, I hopped onto a group that was running HoX, Master Artificer, and Lord of Blades, so I was able to get into that one and we didn't wipe. I got into a VoN raid and won it too.  I didn't know what we were doing in VoN, as the people were zerging it, and I know I missed at least one chest and the reason why we were in there...  But anyway, check those off of my list of needing to be attempted and won on any setting.


Since my last update, last May, I have completed two tier 3 GH items, a Dwarven Axe, and a pair of goggles, which I have cleansed.  they are both nice, but I am finding that my un-epic'd Templar's Justice with the force ritual added is still working out just fine.  I would like to get a Duergar's Waraxe of the Weaponmaster, just to see how it matches up to the Justice.  I upgraded my Epic Rock Boots to tier II and inserted a Diamond of Intelligence +5 into it.  I figured I didn't have any intelligence boosts on Wyt, so I should get one, and I didn't see anything that I wanted to put there, that I already didn't have on, somewhere else...

 Niernen has TR'd back into a wizard (second life), and is waiting on 7th level so he can get the maximum amount of xp from the quests we are running with the TR group. 

Other Characters:
Notagmtrojan, Slipperyfish, and Ursamajorr have all been trekking slowly, as my job has been pretty much engulfing what used to be my abundant gaming time (but such is life).  They all are in the 10 - 15 level range, so they are in that "too hard for soloing but can't find a party to run quests when I want to" stage of character building.  Maybe I will get some time this summer to do just that... 

Notagmtrojan is in a state of flux.  I retooled her for Mabar, but I haven't retooled her back into the demon-killer that I initially intended her to be.  She has way too many weapons, and way to little space for them all, so I don't know what I will be doing with her.  I will definitely fix the tooling I did, and then figure her out, so to speak...

Slippery is now a dedicated repeater shooting, Master Mechanic.  This is good, as I found a decent guide in the forums regarding this class.  I still enjoy playing as him, and he works out when my friends need a rogue to fill out their parties.

Ursa is becoming a bit of a menace as he is a druidic half elf dilettante with fighter.  He has more options to his weaponry than he would otherwise...  I am still learning how to run with him, but it is still fun to do so.  He hasn't become a hindrance in the parties he has been in, so that is good.


Well, that is all for today.  I hope that we all get the loot we want, on the first try.  Be well and stay safe you all!

Fight On!


Sunday, March 31, 2013

GMTrojan / Wytorimabor

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page

Wytorimabor the Stalwart

Level 25 Lawful Good Dwarf Male
(20 Fighter \ 5 Epic)
Hit Points: 482
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 9
Will: 7

                      Starting             Ending         Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(28 Point)       (Level 1)          (Level 25)           (Level 25)

Strength             16                 25                   28
Dexterity            14                 16                   16
Constitution        16                 18                   20
Intelligence         14                 16                   16
Wisdom               8                 10                   10
Charisma             6                   8                     8

Tomes Used
+2 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+2 Tome of Constitution used at level 8
+2 Tome of Intelligence used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8

                 Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 25)

Balance               3.5                  23.5
Bluff                  -2                      4
Concentration      3                     10
Diplomacy          -2                      4
Disable Device     n/a                   n/a
Haggle                -2                      5.5
Heal                   -1                      5
Hide                    2                      8
Intimidate             2                    42
Jump                   7                    37
Listen                 -1                     5
Move Silently       2                     8
Open Lock          n/a                   n/a
Perform              n/a                   n/a
Repair                 2                     8
Search                 2                   10
Spot                   -1                     5
Swim                   3                   14
Tumble                3                     9
UMD                  -0.5                15.5

Notable (worn Regularly) Equipment
Supreme Tyrant Green Steel Goggles of Negative
Purple Dragon Armor
Purple Dragon Helm
Purple Dragon Gauntlets
Epic Rock Boots (Tier II)
Cloak of Night (Level 24)
Fabricators Bracers
Signet of the Shining Sun
Epic Ring of the Buccaneer (Tier II)
Elite Spider Cult Mask
Templar's Justice
Epic Swashbuckler (Tier II)

 Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Dwarven Armor Mastery I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness I

Level 2 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Strength I

Level 3 (Fighter)
Feat: (Selected) Bullheaded
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I

Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Toughness II

Level 5 (Fighter)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Item Defense II

Level 6 (Fighter)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Skill Focus: Intimidate
Enhancement: Fighter Strength II

Level 7 (Fighter)
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Haste Boost II

Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II

Level 9 (Fighter)
Feat: (Selected) Stunning Blow
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Greataxe Specialization I
Enhancement: Improved Intimidate III

Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Dwarven Shield Mastery I
Enhancement: Dwarven Shield Mastery II

Level 11 (Fighter)
Enhancement: Dwarven Constitution II

Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Two Handed Fighting
Enhancement: Fighter Stalwart Defender II
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate IV

Level 13 (Fighter)

Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Strength III

Level 15 (Fighter)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Dwarven Shield Mastery III

Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting

Level 17 (Fighter)
Enhancement: Fighter Toughness III

Level 18 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Feat: (Selected) Superior Weapon Focus: Slashing Weapons

Level 19 (Fighter)
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Greataxe Specialization II
Enhancement: Fighter Toughness IV

Level 20 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Weapon Alacrity
Enhancement: Dwarven Spell Defense I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Fighter Dwarven Waraxe Specialization II

Level 21 (Fighter)
Feat: (Selected) Great Strength

Level 22 (Fighter)

Level 23 (Fighter)

Level 24 (Fighter)

Level 25 (Fighter)